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The whole combat RS gold system by Rsking dom
Active 7 months ago 1 member
Basic Information:
  • The whole combat RS gold system. Most supervisors attack at a 4 match tick speed (2.4 moments ) making the entire thing feel less"turn based" than pre eoc. I think calling it"crap" attempts to imply it seems just like pressing all the buttons all the time and abilities just fire as fast as you can push buttons if they're off cooldown, which is not really the case.

    If you would like, you can think about all fighting as autoattacks (it's not, mostly since autos still exist individually, but operate with me for a sec) where the ability you utilize next increases or reduces the damage based on if you used a stronger ability or a poorer ability. What you're describing sounds more like a way to wrap one's head about EoC as it is, than a change to the present system.

    We're at a point now where everything is heavily designed to a degree about ability use. I guess at a certain point I don't fully understand the system you are proposing now as it is, since I really do know EoC. (Edit to say I hope this makes sense and that I genuinely don't want to come off as shitty just expect that is educational, if you want help with EoC or whatever runescapey don't hesitate to pm me I'm far from perfect or high tier but I know a good deal about Runescape game).

    Release eoc did feel as if ability spam to buy runescape 3 gold me, you cycle though a handful of abilities until you get adren for a brink pressing 12345 as a way of what's off cooldown every 1.8s, I had been doing slayer to be fair so that is just how I felt in release and taste just sort of stuck


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